So, it’s the North Koreans who are the enemies of the world in this one. At least in the opening scenes.

This is classic Call of Duty so far- pretty linear, lots of grunts talking numbers and acronyms, face-paced and spacey. More of that in a minute.

This is advanced warfare – a long way from the WWII adrenaline rush we all enjoyed first time out all those years ago. 

Now we have an exo-skeleton and rockets packs and smart grenades, and grenades that show you where every last enemy in sight is hiding. 

We can hover a bit, and dodge faster thanks to retro-rockets – Titanfall anyone? It’s fun, but it is still a little too linear for my liking. It is not Far Cry3.

I don’t want to give away too much of the story, but as previously hinted at, Kevin Spacey is on board this time, and as usual, he’s great.

The level of detail in these games now is astonishing – no wonder the credits roll lasts all day. Animators by the thousand ensure each situation is packed with the stuff of everyday life. It’s almost criminal to zip through buildings so fast you hardly have time to take in their work.

But this is Call of Duty and you need to push on, continually. Lots of military chatter that you don’t really understand, and an arrow that shows you exactly which direction you need to be headed in. And that’s the bit I am not keen on. I like to be a lone gunman trying to figure out the best route of attack.
But that doesn’t detract too much from having fun.

Call of Duty is busy and dangerous. There may be too many set pieces, and I blame the beach landing in Medal of Honour for that, but it is great to take part in. 

I know I am a grunt, just a pawn in the game of life and death, and that’s just fine with me.